Ksp docking without docking port I would like to see a second "docking port" type module that could solve this. 14 votes, 19 comments. The physics view camera is positioned in the two spacecrafts' . Some docking glitches occur as a result of one of the docking clamps being stuck in the wrong state, such as "acquiring target" when already docked ("acquiring" being the state a docking clamp is in when the magnetic attraction effect begins and the docking clamp is attempting to connect). It adds indicator lights to the small, medium, and large docking ports. Am i missing something here or am i doing it wrong? These are clampotron MD docking ports and set the other port as a target. You can examine the attach points to see if there is anything attached to the 'top'. 6. You have been warned. 625 ports instead of 1. Or if you just like the hard scifi aesthetic of inflatable docking tubes. 5m, 1. 25m modular docking port connect with 0. docking ports). It wont work if you are trying to dock to another part of the same ship, for the exact same reason that makes multiport docking hard - if the 2nd, 3rd etc port doesn't magnetize at the same time as the first, they wont dock with the ship, and they wont after the first one docks. The floppiness of docking ports really matters there, and has a major impact on ship design: it affects the size of docking port choice (the bigger the better), the physical arrangement of the ships involved (try to keep them short on the longitudinal axis to minimize moment of inertia relative to the docking-port joint), and the ability to 1) get incoming ship within docking distance, 2) 'control from here' on its port, 3) switch to target ship and turn it's port so it's facing AWAY from the incoming ship, 4) switch back to the incoming ship, zoom view out and rotate to see target ship, port will be right in front of you and easy to 'set as target', 5) switch to target ship again When docking, you can right click the docking port itself and click "Control from here" so that you can use it to line up your docking target on the navball. Share your screenshots, videos, stories, questions, memes, etc. - When very near the other vessel, control from docking port, set target docking port as target, then repeat 1 and 2 very carefully. If you need to you can add a part to help you guide your angle with. Glad I don't have to do docking without it anymore. Orient the vessel so that the docking port is pointing straight north (0 degrees), directly at the horizon. 25m and 0. Without the docking port functionality, all it would add is length to the same functionality that was already there. on a launchpad, a craft with 1 port (regular or Sr) will bend over 30-45 degrees, a craft with 2 or more will turn into a If you do only get one port docking, then you can undock, back out and try again. The ships will automatically align - this way you can make your docking approach without having to worry about manually Now rotate your ship so that it is in line with the docking port of the target. If this dock port is showing `Docked` when it shouldn't, change it to `Ready`. This will fix all of the stock docking ports. Here's the thing. Without mods - try the in-game tutorial a few times, it's a start. Set the docking port of the target and use the forward and backward square bracket keys ("[" and "]") and do the same on the other ship. // - Clamp-O-Tron Modular Docking Port (Mr. Clamp-O-Tron Shielded Docking Port is a small port (compatible with the Clamp-O-Tron Docking Port) covered by a retractable shield. x] Docking Sounds!! v2. I didn't rotate them or something like that, just placed Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. If a port has stock snapping enabled, disable arbitrary rotation, but autocorrect angle upon docking. 875 meter wide parts together without an awkward narrow passage? With this small part mod, you can. Below was my second docking configuration with 3-on-3, you can see 4 tug "drones" (and 1 large unmanned tug, currently unused). 75m Port can attach to 3. Most of the time, these tutorials tell you how to succeed at docking maneuvers, and they just tell you "don't put the docking port backwards k thx lol". Switch to 'CHASE' camera setting by pressing V a few times. If you have the Docking Port Alignment Indicator mod installed, you can rename your problem ports. in space, dont i cant ever use a craft with ports, the wobble will tear it apart. Docking-camera itself, which can be integrated to any part (MM patch enclosed for the docking port modules). 1] Docking Port Alignment Indicator (Version 6. The Mk1 and Mk2 inline docking ports work with all the other small docking ports (shielded or open versions). x (For earlier KSP version, use KIP Docking Ports v0. -The variable "acquireRange" is set to 0. AKA Lowne Lazy Method. I think it will work with any port, even off-axis, if that's your control point. Make the small craft docking port your target. Then, I think you actually need As long as your docking port isn't off-main axis (KSP guidance has some trouble with them for some reason) you can use it to offload rotation to the pilot/probe core, leaving translation to you. truss - docking port-docking port-truss take note at 1 minute as 4003 turns the corner out of the yard, thats what I mean they'll still transfer fuel and power. Very, very rarely. Have the target and the prograde I've been playing KSP for over a year, and I'm quite confortable with building all sorts of rockets and space planes. Note that if you do this trick with an inline docking port, you will break the ship it's attached to apart because it will detach the part from all other parts in order to attach it to your Kerbal. 4) Do not take off. they wouldnt get far The mod actually adds various indicator lights to lots of parts, not just docking ports, but if all you want is the docking ports, it's easy to strip it down-- just delete a few folders out of the mod's directory and you can trim it down to adjust only the parts you want (e. Same number of words, except you have to explain it if you use what you said. Best practice would be to grab the docking port that the inline port is I refuse to acknowledge that "docking without RCS" is known as that. 5 - Updated 12/14/19) I can dock without the docking port mod. try making a chamber big enough to house the satellite, with about 20 or so landing legs on the front to open and close it and keep the satellite steady once you have it. 5 km away. 01), but an advantage of using the docking port is the ability to add parts and modules later on the mission without wasting a big docking port or And KSP doesn't know any other ways of identifying docking ports, which lead to the situation that no mod does have an other way of detecting docking ports either. @Tex_NL, I know that the wheel itself is not attached to the docking port. Figure out where your target's docking port is facing and head to the point in front of that. Another way to connect two large craft without using the Sr. Now I cant seem to get him out. 5M subscribers in the KerbalSpaceProgram community. I am by no means sure about this though. I have a few directories of KSP (my No, or at least not without mods. I might also suggest NavyFish's Docking Port Alignment Indicator as another vastly useful mod when it comes to simplifying the docking process. Unfortunately, instead of doing 4-port docking, this configuration meant 6-port docking instead Only two lower ports docked, rest of 4 ports were left undocked and were quite misaligned. Switch to docking/rotational mode, and use RCS to line your craft up as close as possible to the axis of the docking port. Pick which direction is "up", and rotate your craft to be at a zero degree alignment to that up direction, which should be aligned with your intended Did he just dock a module without a docking port? I have no idea how he did that, maybe it is the parts in the mod he is using. You could build a small RCS tug with a conventional docking port on one end and an Advanced Grabbing Unit on the other. The both times, I've been using the "Clamp-o-tron Docking Port Sr," and I can't figure out how to orient them. In order to There's a handy little pic on this page, plus other information on the Sr docking port. You may need rendezvous without docking in many cases, for instance for crew Clamp-O-Tron Sr. If you don't want to mod the game, you can make your own multiple docking port. But you will need to fine-tune it. By rotating your ship now to facing the right direction, you will only have to concentrate on moving the ship up down left right back and forward. Then something needs to be done to clarify that it only mates with a smaller docking port than the kind it *looks like* it mates with. 3) Launch. Then switch back to your main vessel and click the same SAS mode. Like the Clamp-O-Tron Shielded Docking Port it must be opened before docking. 0 - Added a new 1. Quote C: I thought it was 1. 0m, 7. (the small Set your docking point as your control point and your target docking port as your target as told to by the tutorial. For all your gaming related, space exploration needs. This mod have two docking port: Active (short) for vessels, and passive for stations, both can be used as primary but passive cant pull vessels together. It will not dock to a nodeType size3 docking port. 0 - Released 2021-07-05 Compatible with KSP 1. Is the docking port suppose to align you properly so that J goes left and L goes right ? reddit user u/dnbattley has demonstrated that, by duplicating a (n x grouping) junior docking port-inflatable docking port set up in an antagonistic pairing (i. No proselytizing is allowed. The three ports have sizes of 2×1, 4×1 and 6×1 units. It is similar to the Inline Clamp-O-Tron, but the main difference is its radial size and the Mk2 Clamp-O-Tron has a built-in monopropellant tank which the other doesn't have. Navball Docking Alignment Indicator - Only adds a relatively simple marker on the navball, it works extremely well though, and is The Kerbal Space Program subreddit. This is on the most recent build of KSP1, without mods. By Pawelk198604 July 15, 2017 in KSP I seem to have a weird knack for docking without RCS or serious maneuvering Multiport docking only works when they are 2 separate ships. This would make possible to set wider magin in captureMinRollDot. Rebuild your station without the launcher but with the docking port, put it on the launch pad (use clamps to keep it rigid) and alt-f12 cheat it into orbit, rendezvoused with the bad station. its Almost on accident, I've figured out how to take advantage of the acquireForce/docking port magnetism, and animated colliders, to make docking ports soft-dock before they hard dock. but this is currently broken: sometimes it's not possible to transfer fuel if the option is set even if crossfeed is enabled on the port, and I get the impression that Squad doesn't consider this very high priority to fix. The Clamp-O-Tron Sr. That one is definitely supported in 1. Then i set the docking port of the other ship as target, set my sas to target and set the controll point to my docking port. Most of the 2. When docking, I come in straight on at . 2 other ports are attached to 2 other tanks but these docks are not in use. Includes a new part: a 1. I dock randomly - sometimes without the Docking Controls Just tried to get the Clamp-O-Tron Docking port to dock with the Streamlined Shielded port 2. Once the + is near the center, have the Adds a few useful docking ports to Kerbal Space Program. docking ports. S module can also help without entirely doing it for you. " Then the KSP Fan Works ; I hate manual docking soo much xD I hate manual docking soo much xD. I bet the claw does it to an asteroid too Quote; Link to comment Share on Me and u/StormJunkie843 started to discuss this in the main KSP sub. Stop both ships relative to each other. Edited March 30, 2014 by Cpt. There are seven docking ports available for different sizes and docking directions. After finally succeeding to get the array next to the core, I tried to dock. Which side am I supposed The Kerbal Space Program subreddit. So, what we have here. Then, without closing that window, switch back. 625m stock docking ports and all other Universal Docking Ports 2. 12. 5. You don't even need to do the old Manley normal The Mechjeb Smart A. Two comments about using the Claw: depending on your difficulty settings you cannot transfer fuel though a Claw (the "Resource Transfers Obeys Crossfeed Rules" setting). 4. The navball should change. Active port also have two aero caps (with and without jettisson engines), and launch resque tower. g. When it Go to the station, select the docking port you want to dock to and use “control from here”. Build the lander separately and make the docking port the root part. thats how my trains run. I tried using my other kerbal to remove the docking port (I have KIS/KAS), but hes a scientist so he Use this sometimes when ship's config allows to freely rotate both ships and I'm too lazy to do normal docking. I have successfully used small arms with jr. They both have jr. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. Nonetheless, there is a part connected to the docking port, and when I right-click on the docking port, it does not give the option to undock. It's nodeType is size2 meaning that, as you said, it'll dock to itself without hassle and to other 2. So, my suggestion: realism mode. Each docking port size is only compatible with others of the same size. T - This is more of an assembly, rather than docking tip: In order to keep parts count under control for large stations/vehicles, think about using little 'docking drones' - essentially just a probe core, SAS module, monoprop tank, RCS thrusters and a docking port. Include + and - buttons to rotate the partner docking port (and attached structure) without undocking. The status of the shielded docking port says 'locked' so does it has something to do with that? The shield is opened. And YES, i know about Docking Port Also docking without docking port alignment indicator is quite hard when you have 3 axis to think about + the rotation of your ship so you know what W A S D will do. 2. 25m rocket parts) is attached to your rocket, and the smaller radius faces out to dock, on both ports. However, it is effectively a Kerbal Space Program 1 ; KSP1 Discussion ; Can I dock a Clamp o tron Junior into a regular one? Can I dock a Clamp o tron Junior into a regular one? So you could dock probes onto something without a big ridiculous docking port on 2. Need to have both a parachute and a docking port on your vessel, but don't want to resort to gluing radial parachutes on the side of your capsule? Want to connect two 1. Using the Clamp-o-tron Jr. For each docking port dict search for `"CurrentState":`. Once you've connected two ships in this way, you can transfer power, fuel, and Kerbals from one to another same as Note that docking mode isn't required for docking on the PC version, however it is required on the Console version of KSP. These three ports all function identically. Switch to docking vessel. When you "undock" Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Connecting Multiple Docking Ports Connecting Multiple Docking Ports Servo under docking port - when You I found the mod super confusing and for me it did the opposite, made docking harder. I normally just aim the docking port at the other docking port and go forward, this completely eliminates the need for RCS. Depends what the actual problem is, OP. Link to comment Share on other sites MM reload database function is very useful though allowing me to make and test config changes without having to close down and re-open KSP. It was way off from where the C of M was, and that Doesn't help that I tried to add a heavy filled fuel depo to my station as first docking ship and underpowered the RCS. (i wonder if multiport docking would work if actual docking occurred with ports misaligned and corrected later). Make V1 the active vessel Pick the docking port on V1 that you want to use to dock with V2 and set "Control from Here" Set V1's target to be V2's docking port Turn on SAS (not RCS!) and have V1 point at its target. It looks ahead by the vertical axis of the vessel's and displays a minimum of Kerbal Space Program 1 ; Multi-port docking is notoriously unreliable, especially if the ports aren't flush in one surface. One of the ports didn’t dock and so caused the craft to slowly drift, making loading the payload complicated. Exactly as the title says. The one thing which realy should be added to the (stock) game is a navball docking alignment indicator such as developed by mic_e (see Navball-docking-alignment-indicator-v2. Then rotate the smaller ports to face up, and offset them (using snap) until they're perfectly centred, then offset them up and down (without As stated many times already, there are a few to choose from. If your docking port is not facing the same direction as the control point, right click it and press "Control from here". 13 (1/30/2023) (I believe) assume that the trigger was a docking port docking to another and not a backpack "docking" to a kerbal. I adjust the inclination and burn a maneuver where i get a encounter with 100m or less seperation. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases Version 1. KSP: You can take your time too. That in turn has led me to attempt to revive the aforementioned docking camera. 0 is out. #6 < > Showing 1-6 of 6 comments . However, since there are multiple RCS thrusters firing at the same time, this only works if all of these thrusters are the same distance from the One thing that helped me a lot, was to use the Docking Port Alignment Indicator mod. Fixed a typo that made the 1. 5f by default, so half a metre should be the max distance between docking ports for the drive to work. Dec 21, 2024 @ 10:32pm You can set nav ball to "target" mode, and it will When V2 stops moving it should have your desired docking port pointed right at V1. Docking port alignment indicator makes it 10 times as easy and once you figure that one out and trust it blindly you can dock 200 times quicker in the dark without turning on any Yeah, a short ship makes things easier. One side of them appears to have spokes and a hatch, wheras the other is flat with a hazard symbol. This protects the port from atmospheric friction. The Kerbal Space Program subreddit. 46 light days away) without far future or interstellar expanded in a reasonable Community for Kerbal Space Program: Enhanced Edition on console. " And that's where things go wrong. This makes rotating your ship to match the angle you want easier. I have somehow managed to install 3x snr docking ports backwards on a few craft. 2) Build a small highly maneuverable and easy to control test ship consisting of an RCS tank, thrusters, probe, and docking port from the docking port on your mission ship. , primarily because this is the one I have access to: First, you attach the docking port so that the part with the larger radius (the same as the 1. 02 tonnes compared to 0. First, when your target docking port is not on their nose always always set said port as your target and not the whole ship. x) [ ] NOTICE TO KDP USERS. xjulep. Just make sure the angle indicator reads 0 or some multiple of 90 and you're good to go, without needing to bother with multi-port docking and higher part counts. See it in action here: Additional Features Include: Easily cycle between docking ports up to 2. Version 1. No mo And my question isn't how to dock; I've gone through the in-game tutorial, and I've got MJ installed to help me. There are a total of three variants of the part, differing in size. You want to use your RCS thrusters for "translation" - lateral movement without rotation. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Development [Tutorial] Soft-Docking Docking Ports Unfortunately, without writing a crazy plugin, there are However - when I have radial attached docking ports and I try to attach to another radial attached docking port - it just doesn't line up - apart from the fact that the RCS keys are all confusing which I can just about work with; when I have for example a Ship with say 2 docking ports on the side of the ship. It is enough to perform docking without much fuss, but there's one more icon on the navball it could have - parallel alignment indicator like here I am fairly new to KSP and have already twice been hit by a "stuck" docking port. By setting up one docking port with 200% Acquire Force and the other docking port with 0%, the setup will generate thrust in one direction. When I should dock, my ship gets flung away from the mothership. 1m/s you're 90% docked. I also have another ship that has the same clamp-o-tron docking port, and that is attached to an FL-R25 RCS fuel tank. There's some magic magnets that'll pull you into place if you get close enough so you Docking ports seem to be totally fine and work perfectly, so long as you don't (when building) connect them to anything other than another docking port. 5 docking ports are useless to me. When Inflated, the airlock has 2 uses, one is to act as an extendable docking port, being able to mate with a Clamp-O-Tron Docking Port Jr. If you stick a couple of little docking ports onto your large modules and attach KSP Interstellar Extended has universal docking ports—with built-in probe cores and reaction wheels for automated orbital assembly—that are backwards-compatible with all other docking ports. This would allow a much greater Helps you tuck a docking port into an area that otherwise would not allow docking without the extension. Also when YOUR docking port is not on your nose right click on it and "control from here" This will realign the nav-ball as if 1. 5m Port can attach to 2. Both KSP1 and 2 have general velocity indicators relative to target, target and anti target SAS modes. maybe something like all attachment points are considered docking ports upon physics initalisation but switch to static attachment points upon launch (or docking ports unable to undock, or dock)? that would be a very messy way of doing it, but it could work. . 25m and Mk2 fuselage variants; The Clamp-O-Tron Jr. Then save it as a sub-assembly, build your orbiter, and attach the whole lander to it from the sub-assembly menu. Ok, so I've spent ages trying to set up a space station, and despite 2 docking attempts, I've not been able to dock succesfully. ) -- (the modular The Kerbal Space Program subreddit. Right click the target docking port and set it as the target, and then "control from here" on the port on the controlled ship you want to dock with. Is it possible to get a colonization ship to Dawn (a modded star ~0. There is also a mod called "Docking port alignement" but i don't take the point to understand how to take advantage of it. S. After detaching, modifying and reattaching I realized: Damnit. Right click the docking vessels docking port. Docking without it is very, very difficult. In stock KSP: In the 0. Nevertheless, I like it output style of information and I was bored without this service. With such an indicator ther Docking ports are parts that are used to connect two spacecraft together. For controlling 2 vessels at the same time for docking, you kind of can. That means that 2. 5m part. If you switch to the craft you are docking too and right click on the port from there it might work. Go to the 2nd ship and control from the docking port and target the other ship. Docking Port is better suited for this usage. (This link is just for the camera) . When two spacecraft are docked via the ports, they can both be controlled as one. [B]// Relative roll alignment for docking in degrees (0~359) // If specified, the controlled vessel will align and maintain its docking port to this rotational offset // If not specified, defaults to false, which allows docking without forcing any alignment (as is currently the case[/B]) [B] rollAlignAngle = false Edit : ksp 11/19 forums, first documented z drive mention is on my career game nbd, hadn’t unlocked large docking ports so had to made do with a janky multi port setup. Move translate forward to around 1m/s The baseball glove idea is pretty much the best one out there for this situation. Plus, who doesn’t like coming up with generic official sounding acronyms since 23. It should be possible to use the CLAW to move the docking vehicle and the sat into the right orbit with the docking vehicle's fuel. Useful for situations where a jr port is too small, but the regular port is just a bit too big. 13 (1/30/2023) [1. You can eyeball a docking without doing either step. I use a slightly modified version of the stock Kerbal X (with docking port, RCS, ASAS, no landing gears). 25m compact docking port (Basically the regular one, but without the collar). 625m stock docking ports, all other Universal Docking Ports 3. Orbiter has much better instruments for docking than KSP. Is there a way I can spin them without hyper edit? Share Add a Comment. Product description “ Clamp-O-Tron Sr. Here's a quick list of the ones that I've tried so far: Lazor System - this adds a docking camera to every docking port, it works but can be hard to get used to. 25m Port can attach to 1. This particular design(200l of Monopropellant, and only 4 thrusters) has over 1000 Delta V just in the monopropellant stage, so you have plenty of fuel to rendezvous and to practice docking. Often players use Mechjeb to get two crafts docked. 5 meter ports. 5 m docking port on the back of my vehicle, and a command pod with ILX thrusters on the other side of the module to be added. 0. I switch vessels to correct the alignement of the docking ports. And nothing happened. They are oreinted correctly. Docking Port is the large port. I call it Duel Control Docking or DCD as both crafts are automatically targeting the docking port of the other craft. Essentially, you set your docking port with "control from here" and then set the target's docking port with "set as target. The description never says its for the docking port Jr size, and the artwork sure looks like it's the size of the bigger normal type. I'm having an issue where two docking ports on a Minmus base of mine are refusing to acknowledge that they are docked, and are therefore unwilling to separate. In the craft dict search for `dockingport_v`. Kipard You can orient the ships manually using the navball. 75m, 5. I have the docking ports touching! However, they will not connect. The only problem is that when undocking KSP makes you right click the docking port of the craft you were controlling Hi, I just found a way to dock very easily in a matter of seconds, and without using any mod. Don't worry about being exact. I right clicked the target port and set it as the target and right clicked the solar panel array's port and selected "control from here. It can be a bit tricky, make sure you have well balanced Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. 5M docking port. 'Control from here' 6. It is also imperative that prograde face right towards the docking port (make sure you have the port targeted, not the vessel as a whole, when close). I once tried using the inline docking port on a ship as my original design did not have room for one. 5; Version 1. The Spaceship is called 'Discovery 1', and I want it to be enourmous; fit for purpose. Per page: 15 30 50. 50 meter parts fit into 2. 75m into 3. 25m, it didn't work, and then I just figured it wasn't a docking port and gave up. 5 m door would open to space, and thus couldn't be opened without letting all the air out. 1K votes, 48 comments. It is usually used to dock medium-sized craft. Simply take a cubic/octagonal strut, place the large docking port on the top node, then place the standard and small ports on the sides of the strut. 5 - Updated 12/14/19) You can dock without RCS thrusters but it's a far sketchier process. Both ships are in stable orbit at 200km and I have spent the last hour If you learn how to use the cockpit MFD's you can line up and dock without even seeing what you are docking to. Right click the target vessels docking port. 2) somehow by magic I don't entirely understand, docking ports, fuel lines and struts can traverse 'branches' of the tree. For me the window stays open but offers buttons appropriate for 1. By clicking on "control from here on your dock, it will reorient the navbal prograde/retrograde to match the direction of the docking port. It doesn't matter if the docking port is behind you, off to one side, above or below you. I know this works with the Docking Port Jr. If you don't want to see the docking ports you can use the offset tool to put them so they only just stick out of the surface of the part. If you can’t dock because your ship doesn’t have a docking port, you can add one using the new EVA construction tools. Its not THAT hard though. Tried to use that on a bigger mining rig (20T) but it ended up with all kinds of problems (exploding, joints messed up in the arm, etc) Alternatively you could use Infernal Robotics to lift/level the rover, or just move the docking port itself, without needing to have a kerbal get out. This is a re-release of @CaptainKipard's docking ports mods, Non-Androgynous Docking Ports and Universal Docking Ports. See image. When V1 stops moving it I think this means all the docking ports have the same magnetism strength, so a Jr port based drive should be as powerful as a Sr based one. The Large 2. 1 mps. The navball calculates the target correctly. As an example, let's use the Clamp-o-Tron Docking Port Jr. There's also Flexible Docking Ports which add flexible docking ports to better facilitate surface docking. I tried this once, but without the cubic strut, just radially attached a junior on a normal docking port then nudged them together. That's why I positioned it like that with the arm. I sent an engineer to the Mun in a MK1 crew cabin with docking ports on both sides without really thinking about it. Original forum thread. 5 - Updated 12/14/19) Here is how you can use what I said before to accomplish very fast, perfectly accurate docking, at any angle, without the need for overcorrection or slow approach. It's rotation The metal beam or whatever it is called is attached to the docking port. That KW docking port has only one ModuleDockingNode. It can be fixed in (a copy of!) the save file by editing the value for the faulty port to the correct one; I don’t remember exactly what value needs changed and to what but if you find the other vessel, the one you’re trying to dock to the station, in the save file then its docking port should be in the right state and you can copy+paste This means that if crossfeed is disabled in the docking port, you won't be able to transfer fuel. KSP physics are very bouncy and imprecise, and the magnetic forces between docking ports are pretty strong, so you can end up knocking things around quite badly if you dock at a high speed. Select the docking port as target select "control from here" on your docking port and make good use of the artificial horizon. 625m size category you get the Clamp-O-Tron Junior and the Making History inflatable airlock (yes, that's a docking port too, but only when inflated); For 1. a) The distance is approx. This may produce multiple matches if there is more than one docking port. So multi port docking is just setting up the one dock pair normally, then ensuring you are rotated correctly in order to match up the others. Set yourself to control the craft from the docking port. 75, 2 In my standard docking proceedures, once I kill relative velocity and matched my orbit to my station, as I'm approaching slowly from a few hundred meters, I switch to control my station, turn on lights and such for convenience, select "control from here" on the docking port I want to use, and turn the entire station so that the crosshair is in Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; It helps if you set your target to the docking port you want to dock with, and your control from here to the docking port you intend to dock with before you begin your approach. http @tawpik. 50m fairing and 3. I'm planning on a massive mission to Jupiter - I mean Jool. Normally I would just live with it Docking Port Alignment Indicator (Version 6. 5) The Docking Port Alignment Indicator Provides all the information you need to dock with precision and ease on a single, intuitive gauge. I am within 100 meter of the space station but no change to dock without the relative vector. It was included in the 3. 5 - Updated 12/14/19) the docking port alignment indicator is one of the first things to reinstall after Kerbal is updated again, without it docking just becomes a mess. if it didnt. 75meter fairings The tiny docking port can only be used with other tiny docking ports, or the extendable airlock thing. 8. 5M docking port only works with another large 2. After a bit of testing I can confirm. Right click on your docking port and select "control from here". Align your nab ball so the target is perfectly lined up and turn on SAS. (When I used the Klaw, only one grappled onto it, even though I put 4 Target docking port on other craft, control from here on the port you want to dock with it and push go. Inline Clamp-O-Tron is a small port mounted We'll dock two identical docking-capable small ships. Anything in the "PC is better" vein, without recognizing the shortfalls will get you a permanent ban. Whenever I add modules to the KISS (Kerbin International Space Station), I typically use a 2. Oh, there is one trick that might help. On one ship control from your docking port and target the other's docking port. The metal beam or whatever it is called is attached to the docking port. 5m, 10m, 15m, and 20m, and the fact they all fit together along with the stock (and ReStock) docking The Kerbal Space Program subreddit. The help I found online was focused on separating the two vessels by editing the save file. Zero-g maneuver (eva 'docking') is cool, but lining up the docking port on a vessel just right can be a pain :P Last edited by gamename; Dec 21, 2024 @ 8:28pm #7. For all your gaming related, space It's a plugin that displays all the data needed for an instrument-only docking, including relative rotation angle. Intercept the target orbit with your own. The port's cover must be opened before it can be used for docking. The upper part is docked and secure on the lower part via a center clamp o torn dock and on both side via 2 giant docking ports. I'm actually surprised anyone can reliably dock anything without this function. If you're docking with something your size or smaller like in the The way around it is to undock the part, then have it redock on its own a second later, so that they're separate vessels docking. 2. When I touch the target port with my port, I get no magnetic effect. Am I missing something like a button to press or activation? They are both the same sized, "Clamp-O-Tron Docking Port 'Basic'". The key to it really is to have control over both ships, have both have reaction wheels. Then transfer any crew to the new station and delete the old one from the tracking station. Switch to your target vessel and target your main vessel, then use the ‘point to target’ SAS mode. On the photo when I decouple the center dock The Kerbal Space Program subreddit. Once you rendezvous with the target ship at about 50m, click the port you want to dock in and select as target, then point your ship to the target prograde and activate SAS if you haven't done it before. That 1. " Just remember to reset your control point after docking if you're going to do any further maneuvers I've forgotten to do that and have been quite confused by how my station moves. Inline Clamp-O-Tron is a Send up two craft - one just a docking target with a probe core, batteries, solar panels, lights and a few docking ports, and the other a piloted craft capable of docking with it. It is not very sturdy if used in large craft. If you make sure to "control from here" with your docking port all your controls will be based on that docking port. During the following steps update it as often as you can, set the docking port as the target via the right click menu. I would just like to say that, even using Smart A. ABOUT First, Smart docking aid will give you a SAS lock for docking (which will allow you to concentrate on the translation only), then Easy Vessel Switch will allow you to focus the camera on your docking port (maintain O and click on the part). Rendezvous--if you end up 50m away at . 3. If in assuming the craft has more than one available target port. Select the docking port on the craft you're using (the one that's doing To the aviation geeks: docking in Kerbal Space Program is like navigating an aircraft using only non-directional beacon (NDB) rather than VHF omnidirectional range (VOR), which is a lot easier. 1 Features: 1. the wagons are fuel. But my issue is much more Kerbal Space Program. PC players are also welcome, but PC content is not allowed. meeting another spaceshift in space and time. 2, and it makes docking much easier I have a space station with 3 clamp-o-tron docking ports, each attached to a modular girder segment. They come in sizes of 1. 3) it's stronger because of how junctions work in the unity3d engine which backs KSP. Warning: If your docking port is on the side and you forget to switch "control from here" back to the cockpit, your navball will be still off by 90 Because of that I became adept at docking without RCS. On my spaceship I used the shielded docking port and on my station I tried docking to the standard clampatron (see images). Set your target and your control surface. After an hour or so I gave up. But it feels somewhat cheaty and totally not as funny as to dock ascent vehicle w/o RCS (no questions why it didn't have RCS) to powerless orbital module (big fuel tank with docking port, doing this sometimes to reduce mass and get more dV), which is By and large though, for docking purposes you'll want RCS mainly for translation, and that works best with sets near the CoM. The exception to this is that freshly created fuel from an ISRU ignores these rules, so it is possible to refuel anything with an ISRU equipped rover. Achieve proper inclination by burning at ascending and descending nodes. is to use multi-port docking. Eliminate drift--point the dockee port south, point the docking port north to keep the ports from rotating while orbiting. IRL: They take their time to line up the ports just perfectly. Leave V2's SAS on. with adjustable side force. 25m compact docking port. It's a handy way of giving you a docking port that's well clear of any obstacles without having to add volume to your takeoff payload. e. It is pretty light and maneuverable, has a nice torque and lots The Clamp-O-Tron Docking Port is a port used for docking of two spacecraft. The Kerbal Space Program I dock in the most cases without rcs. My idea was to have a quad-coupler with 4 docking ports; my question: Will the game allow me to dock with all 4 ports, or will it only dock with one of them. 25m, 2. or another Inflatable Airlock; Its main use, however, is its ability to store a single kerbal and allow it to EVA from the airlock, which is especially useful when no other hatch is aviable. Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Kerbal Space Program. That way when they dock you can't see the ports. If you want to use less RCS then have the purple circle in the middle of your navball, activate SAS, switch ships, target port on docking ship and control from here on port to be docked to and put the purple circle in the middle of the Having your docking port not on the same axis as your C of M is a total pain. Kerbal Space Program 2 Gameplay & Technical Support ; KSP2 Gameplay Questions and Tutorials ; Docking ports not docking? ports exactly but am unable to dock. S, successfully docking without RCS makes you feel like a superhero. 5m. Go up, approach, dock, undock, back away/fly around the target, line up to dock again, then come home. is a small docking port, useful for attaching small probes to other spacecraft. 1. The easy way of docking (works even without RCS) Theme The Mk2 Clamp-O-Tron is a Mk2-sized built in docking port on the side of the vessel. At this point, docking mode becomes a way to re-assign WASD buttons to translation. https://steamuserimages Usage. 'Set as target' 5. port on a smaller Rover. When the information panel is displayed for a docked docking port, include a readout of the current angle of the face of the docking port relative to its partner. I clicked "undock" and nothing happened - except that the undock option vanished. 1. You can dock multiple ports if they align properly. The looks seem to indicate that it's for the middle-sized docking port. So, the rule is very simple : your prograde marker must go towards the "+" but not to far from the center. 25m ports. Note! Set it in VAB/SPH, you cant change it in flight I’ve been having trouble docking my lander to my Jool 5 mothership. No, my question is about the orientation of the docking port as it relates to both the lander and the main ship. To make the connections strong I've started replacing the single docking ports with a quadruple system. makes the connection a bit heavier than using a TD-06 Decoupler (0. in opposing directions), then binding their respective extensions to Adaptive Docking Node has been made redundant! The parts have been updated for 1. Right click on your docking port of interest and select "Control from here. It's absolutely intuitive that different-sized docking ports can't connect to each other - if you've ever seen one By using same vessel interaction, you can make one docking Port pull on another docking Port of the same ship. I've also watched a lot of tutorials, including tutorials about docking ports. The only way to do this is by using the Klaw, which is a fairly high-tech "docking port" that doesn't require a docking port on the other ship Reply reply Sloufa One of the biggest problems in docking actually happens long before you attempt to dock - it happens during spacecraft construction. Basically it just looks big, but technically it's a 2. Sort by: Then you can click the docking port to detach it, flip it around and reattach it again I try those giant docking ports on a big vessel. >200M before you can select the port. The other is that even though fuel doesn't flow You can attach anything to a docking port in the VAB (even an engine), and then "undock" (release) it, like a decoupler. Depending on your difficulty settings, you can use the CLAW to "dock" and transfer fuel - however, if fuel transfer obeys crossfeed rules this will not be possible. At the closet point to my target i go to 0m/s relativ speed. I've created a mod which is meant to be a base for docking ports (DockingFunctions) and which offers an interface IDockable. 5m, 3. Build ships that are easy to dock--put the docking port on the end, not on the side. I'm assembling a base in LKO using a robotic arm from the Breaking Ground expansion, and have found myself unable to release a module from the arm's end effector so that it can grapple to the base's core because 'Undock node' simply isn't an option available on the panel of either port (arm end effector or module). 30 - Added bug fixes for VAB, increased parachute drag values and lowered deployment altitudes, moved parachutes to the Utility category, and added CLS support thanks to Grimmas. 25m, Clamp-O-Tron docking ports- normal, shielded and inline in 1. agtxton hmu mdxddh yncj rwysym ihwhj brgcfae gfbgs leo pkr