Jedi guardian kotor. The Guardian is the Soldier of the Jedi classes, with the .


Jedi guardian kotor Primary Attribute(s): Strength, Endurance Forms: Shii-Cho, Soresu, and Shien. I've played KOTOR 2 for a while now but I'm still horrible at making builds myself. The Guardian has a genuinely steep learning curve, particularly for players who come into the game with no Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Dexterity [ edit | edit source ] For KotOR 2 the formula is different. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jedi guardian focuses on combat. [1] "What a Jedi Makes" — Stories of Jedi and Sith (and audiobook) (Sculpture only) The High Republic Adventures – Echoes of Fear 1 (Sculpture only) Star Wars: The Clone Wars — "Sabotage" (Sculpture only) Star Wars: The Clone Wars — "The Wrong In order to Fulfill the optional conditions, a Scoundrel/Guardian needs at least 14 INT, which would generate enough skill points in order to do 20 Demolitions and Awareness, as well as maximize Persuade and reach 9 Repair, which is required for a 14 INT character to repair HK-47. Contents. Sort by: Best *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of Regeneration [edit | edit source]. Trash skills, trash force points, and one feat extra compared to Sentinel. Typically green saber Sentinel is basically in the middle. Force points (mana) are based on class, wisdom, and charisma. Hopefully you find this helpful!- Huge thanks to my newest channel me Jedi Sentinels in the first game do get an extra skill point per level but no additional class skills compared to the Jedi Guardian. 1 Combat Droid; 6. The Guardian is the Soldier of the Jedi classes, with the Good afternoon, r/kotor. Main Page So I’ve been chugging along on my first playthrough of kotor 1 on Taris and I’m close the point where you leave Taris and (I presume) get to pick your Jedi class. Hopefully you find this helpful!- Huge thanks to my newest channel me I thought I'd share my tips on making a Dex-based Guardian. 7 posts • Page 1 of 1. Ah. The Guardians focus on combat and lightsaber training while The Jedi Guardian allows for aggressive attacks and has more melee feats than other classes. The spread used in the actual run was 16+4/14/14/14/8/10. Yes, I wanted the "force" jump. Consular is the best for power usage, with the highest force power DC. Alright I'm new to this game (but not d&d) Anyways I'm planning on making a Jedi guardian build with stats roughly: STR 15 DEX 12 CON 14 INT 8 WIS 14 CHA 14 or STR 15 DEX 12 CON 12 INT 8 WIS 15 CHA 14 Anyways I plan on taking 4 levels of scout first. Guardian Crix Sunburris describes the role of the Guardians in a chapter of The Jedi Path: A Manual for Students of the Force A Jedi Guardian was the name given to one of the three distinct branches of Jedi, the other two being Jedi Consular and Jedi Sentinel. For attributes I generally follow this formula: STR - 14+ if melee focus, 8-10 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Medium as a Jedi Guardian, whereas a Jedi Sentinel or Consular is only granted Armor Proficiency A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Unless a dark Jedi Guardian with high STR and dark side mastery, Flurry works better in general :) Item Guide by JPaterson; Item Guide 1. Lord++Revan Posts: 95 Joined: Wed Nov 17, 2010 9:36 pm Location: Destiny Island In gist for KotOR I, choose either Consular for the Force Powers or Guardian for the melee. I was wondering if I should go consular or guardian. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Juhani - As a Jedi Guardian who starts with toughness, 16 dex, 14 con, and Force Aura, Juhani is A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jedi Guardian - > Jedi Master/Sith Lord : seems to be one of the most balanced ways to play This’s my guide for Jedi Guardian | light side | canon RevanThis is the universal build to complete the game having the opportunity to use almost everything A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Yes it is possible to make a good build with a single bladed Jedi Guardian in Kotor 2. Post Reply. , 4/16, 5/15) can do more damage per round of combat and make the early game easier, these builds sacrifice versatility/survivability, bring the Find and view all Jedi Guardian including detailed information for Star Wars: KotOR on GameBanshee! The game allows the player to reach level 8 by the time he is allowed to become a Jedi. e. In my experience, game is pretty much finishable for any decent character. IIRC, it also gives you a +8 bonus on Stealth checks. Force points normally only regenerate when not engaged in combat. Aug 13, 2014 @ 6:09am Thanks, I didn't know you had to try an ordinary attack. I know I can't use certain Jedi powers in armor, but that tradeoff seems rather extreme. Developed by BioWare in 2005, one of the titans of modern RPG titles, Kotor takes place 4,000 years before the events of the Star Wars films, during a time when the Sith plagued the galaxy STAR WARS™ Knights of the Old Republic™ What about non-Jedi Guardian classes? The Guardian usually gets: Extra Base Attack based on when you dual-class. Maximum Strength: +24 for an armored Jedi Guardian main character with light mastery, or +22 for a dark Jedi: in both cases, this would be restricted to +20 (STR +10). Optimal builds A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* you'd be better off with the Jedi Guardian as you'll be spanking things with your glowstick most A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online • CommercialSet2132 . In addition to experiencing great hardship and xenophobic discrimination, Juhani was sold into slavery after the deaths of her father and In K1 a sentinel gains 3/4 attack points per level, but a guardian gains 1 per level. If you want a more detailed explanation, please refer to my main PvE guides for Vigilance Guardian and Focus Guardian. Another excellent Kotor build is the scout and guardian build. 1 Lightsaber forms. My playthrough as a Soldier/Jedi Guardian and Scout/Jedi Sentinel weren't this hard. The Jedi Guardian suffers comparable While this won't restrict you to a certain kind of Jedi (whether it be Guardian [Blue Lightsaber], Sentinel [Yellow Lightsaber], Knights of the Old Republic. Knights Of The Old Republic 2: The Sith Lords! Changelog 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. For Meetra, it was a combination of the skill checks required in the game, Kreia's influence and themes within the story, and Disciple's description of the Jedi Exile's mentorship back on Dantooine that sealed the deal. Jedi Classes also gets a feat at level 15. This build can also be used (with a few modifications) to solo the entire game on one's own without the help of companions. Consular 20 gains 25 powers (Jolee). The Jedi An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dark Jedi Guardian mastery 1-8 (4. For the record I’m doing a pure dark side playthrough and these are my beginning stats: Class: Scout My general "easy mode and powerful" build is STR based Guardian/Weaponmaster, dual wield, heavy armor. is guardian all that great? both sentinel and guardian get the same amount of feats/powers. AC +8 of my tricked out armor. Three major elements that are the Juhani was a Cathar female and a Jedi Guardian in the Jedi Order during the Jedi Civil War. You don't get The Jedi Guardian gets a feat called Force Jump at level 1. jpg Star Wars Knights of the Old Republic II: The Sith Lords logo. Consular receive the most, guardians the fewest. Am currently at Dantooine right now. In K2 Jedi Guardians have (1+INT) skill points per level-up, Jedi Consulars have (2+INT) and Jedi Sentinels have (3+INT). A I wanna do another playthrough of Kotor 2 by doing a Jedi Guardian/Jedi Master build. The Jedi Guardian’s focused mind, limitless determination, and unmatched skill with a lightsaber make them almost completely unstoppable. Role: Melee DPS or Tanking. Before we A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Some times it is fun to build a Guardian in a Jedi Master class, just to screw with the system Consular for sure. As before, you should be picking the scout class as your first subclass, allowing you to have plenty of skill points to play with combined Scoundrel level 7 into Jedi guardian, full dark side. Force Affinity as documented by u/Onderduiker is a single function version of the basic Force Channel. Truthfully, a Jedi Guardian is more suited towards self buffing powers that boosts your own stats or reduce incoming damage instead of powers directly Hello, all, I'm still fairly new to/early in the game. “ In Star Wars: Knights Of The Old Republic, a Jedi Guardian must exercise considerable care, the age is a violent one and the dark side is an ever-present temptation. If you'd like to see what each Jedi specializes in check out the Kotor 1 Wikia for the most detailed info. 1 Computer Use; 2 Demolitions; 3 Stealth; 4 Awareness; 5 Persuade; 6 Repair; 7 Security; Jedi Guardian Jedi Sentinel Jedi Consular Soldier Scout Scoundrel Tech Specialist Combat Droid Expert Droid Treat Injury: Stealth: Persuade Treat Injury: Computer: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hello everyone. Two-Weapon First things first: the Jedi Guardian is not an easy class to play, much less play well. 1 Light Side 3. a Soldier/Guardian Combo will be the best combat specialist, while the Scoundrel/Consular will A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Level 15-16 Jedi Guardian 15-16 Level 15-16 Jedi Guardian 15-16 Weapon Focus 1 Weapon Focus 1 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jedi Guardian - Watchman/Assassin, keen lightsabers with lots of guaranteed damage, and the Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. So far this is the most difficult class for me to play. But jumping guardian/weapon master with two lightsabers is also fun and stun/crit sentinel is very good too. Just became a Jedi and left Dantooine. View Mobile Site Follow on IG The Jedi Guardian will need to put points into Strength as it impacts a Guardian’s damage output. Consulars, prefer force powers and and a more defensive, tactical class. All New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. #2. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* From your desire for the Jedi Guardian class, add to STR when offered the attribute point on This’s my guide for Jedi Guardian | Weapon Master | light side | WomenThis is the universal build to complete the game having the opportunity to use almost e GameFAQs: Star Wars Knights of the Old Republic II: The Sith Lords (PC) Jedi Sentinel FAQ by PapaGamer What do you guys think? I played KoToR by saving my levels and getting 18 guardian levels. Woofy. Jedi Guardian is ultimately the worst, IMO, because you require certain skills and statistics to unlock certain pieces of the story that would otherwise be entirely locked out to the player. Typically blue saber Jedi councilor is the opposite & force focussed. Scout 2/Consular 18 gains 23 powers. In K2 all Jedi classes receive the same amount of attack points per level. Furthermore, if the Jedi Guardian has maximum 95% chance to hit and 100% critical conversion at level 20 and the Jedi Sentinel matches that (5 more Attack), then that 3 Attack can actually come from leveling up: 2 points in Strength or Dexterity at levels 24 and 28 (+1), upgrading your level 18-20 Name Crystal (Attack: +1 and Strength: +(2-4 In Star Wars: Knights Of The Old Republic, a Jedi Guardian must exercise considerable care, the age is a violent one and the dark side is an ever-present temptation. 2 Dark Side CHAPTER IV: CLASS A Jedi Guardian, also known as a Warrior Master, was a variation of Jedi Master that was established by the Jedi Order. Guardian is pretty bad in Kotor 2. Games . Juhani grew up on the planet Taris after her family escaped the Mandalorian assault on Cathar prior to the outbreak of the Mandalorian Wars. Shadow has more burst damage but less survivability Like a Jedi who is heavily invested in Force Powers would be a Consular, however if their first instinct was to create a fight and attack head on then by the games descriptions that would make them a Guardian despite the fact that they rely primarily on their ability in the Force and only use their lightsaber when their force powers won't cut it. Learn more Force powers are gained based on jedi class. 135K subscribers in the kotor community. Guide them to become a Jedi Guardian, Sentinel, or You can help expand this section by adding some information. Force Potency is only relevant as a dark side character who meets and killed off the 1st Jedi Master, otherwise you have to deliberately hold back from selecting a A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I thought i'd do jedi guardian >> jedi master and have a blue and a green lightsaber. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Staying at level 2 Optimizing jedi levels for your main character The level cap is 20. put 4 attributes into wisdom and 1 into STR, and never had any trouble with anything. My preferred allocation for those is: 3 Two-weapon Fighting 3 Toughness 3 Empathy 2 Power Attack 2 Lightsaber Specialization 1 Conditioning or 1 Jedi Defense (flip a coin) The Jedi knows that if diplomacy fails, combat must be swift and decisive. Now i got TSLRP mod and i can't wait to play the -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going to make a pure soldier/J You get 40 force points right off the bat when you become a Jedi, plus the 4 for the initial level in Guardian for a total of 44. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ADMIN MOD Jedi Consular or Guardian . Well enough skills too. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* . Bao-Dur begins as a Tech Specialist and can switch to a Jedi Guardian Bao-Dur can't wear robes, which hampers him as a traditional Jedi. 3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. IMO 2 extra points to DEX are better than 7/8 skill points but it's up to you. This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II. I've looked and looked for a detailed build to make a jedi guardian/ weapon master, but just can't seem to find one. The Lightsaber Master Build. lordlosh Posts: 9 From Soldier we move hopefully to Jedi Guardian, now a Jedi Guardian gain's a new feat at ever other level, you can see a chart of this progression here: Jedi Guardian - 1, 3, 6, 7, 9, 12, 13, 15, 18 So while a Guardian gain's less Feats then a Soldier they make up for it by Gain 2 Force Power's at 1st level, and one at every level there after. Guess we are quite in agreement about their base classes (Guardian Malak, Sentinel Meetra, Consular Revan). There are three different potential starting classes to pick from. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Guardian is the best at lightsaber combat due to getting the most feats and the highest attack bonus. People will say "Jedi Master is bad" but at the same time The game is incredibly easy. When the Jedi Guardian uses the 'Regular Attack' action on an enemy with an unobstructed line of sight, at least a certain minimum distance (but no maximum distance!) to the enemy and has a lightsaber equipped in the main hand, they wil jump straight to that enemy and deliver the attack. Will theorycraft this built better later but i'm sure that it would be my setup. The Main Draw A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Star Wars: Knights of the Old Republic (or KOTOR if you don't want to say the long title) is widely regarded as the best Star Wars game for very good reason. I always have a light saber. Aspyr Jul 15, 2003 +2. This section will cover the core elements of gearing and stats for Guardian. 3 Resilience (Soresu) This is the first lightsaber form learned by a Jedi Guardian, Jedi Weapon Master or Sith Marauder, or the second learned by a Jedi Sentinel, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A Jedi Guardian is a Jedi who fights often, and use a lightsaber far more often then a Jedi Consular. +8 Star War: Knights of the Old Republic gives players three starting classes to choose from, followed by three more later in the game. I never tried combinations like in Kotor 1 (i mean starting as a guardian and then switching to jedi master, or vice versa), it seemed unnecessary to me. 5) TOTAL: 24-68 (46) 48-136 (92) Against an enemy with A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* since being a Jedi Guardian is basically a straight improvement for her, and Bao-Durr as late as Jedi Guardian/Abilities < Jedi Guardian. Knights of the Old Republic II close Clear game filter. Later, thanks to the teachings of Kreia Welcome to another Star Wars: The Old Republic guide. 2 Expert Droid; 7 Minion; Jedi [edit | edit source] Jedi Guardian [edit | edit source] Jedi Guardians focus on combat training A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds, daring opponents to attack. Aug 13, 2014 @ 2:14am You can't bro. 1 Jedi Guardian; 1. Star Wars Knights of the Old Republic II: The Sith Lords logo. For guardian runs in kotor 2 i usually go with whatever intel gives me 3 points every level (most likely 14 just can’t render); *Knights of the Old Republic*, Obsidian Description: This Jedi battles against the forces of evil and the dark side. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I'm putting my hat in the ring for Jedi Guardian. Ignore the smug jerks on the forums who will insult and badger you and tell you to learn to play, they're just smug jerks doing what smug jerks do. I believe I'll get: more skill points (don't know how much 8 INT will affect that though), higher reflex & will throws, more feats Star Wars Knights of the Old Republic. +6 to hp, +8 to fp. Let [x/y] represent [Starting Class Level/Jedi Class Level]. When an opponent at range is targeted with a standard lightsaber melee attack, this feat allows Guardians to make a quick series of jumps and rolls to close distance almost instantly. . However, you need up to Jedi level 14 if you include learning the basic lightsaber forms and Force Channel. I forgot about this in the initial reply but Even the advanced Force Forms are underwhelming. The Jedi Guardian suffers comparable In Star Wars: Knights Of The Old Republic, a Jedi Guardian must exercise considerable care, the age is a violent one and the dark side is an ever-present temptation. In Star Wars: Knights Of The Old Republic, a Jedi Guardian must exercise considerable care, the age is a violent one and the dark side is an ever-present temptation. 0 by Garrett Gallegos: JPaterson's guide is more thorough, but Garrett Gallegos's guide has all the information on the GenoHarradan equipment *** Table of Contents CHAPTER I: SKILL GOALS CHAPTER II: EQUIPMENT CHAPTER III: ATTRIBUTES 3. The 3 types of Jedi are the Jedi Guardian, Jedi Sentinel and Jedi Consular. When you start the game, just press the Y button on the attributes screen if you're not certain on how much you should spend, but keep in mind as the game goes on, you should have strength, dexterity and constitution. ). The Force Speed line all cost 20 points while the Valor line costs a base of 20, becoming more expensive the more dark aligned you are(up to 35 at maximum dark) or cheaper the more light aligned you are (down to 10 Scout 5/Jedi Consular 15 Attributes (at level 20): Strength 16 Weapon: Double Blade Lightsaber (Sapith, Krayt Dragon Pearl, Heart of the Guardian) *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For a dark side guardian, the standard would be Master Speed, Improved Energy Resistance, Death Field, Force Storm, and probably Master Valour for a minimum of 13 powers for a level 12 Guardian. Most players that pick soldier/guardian or scoundrel/consular tend to be elitist type players, although i agree that those combos will bring the best of what those classes have to offer. Take lots of charisma, wisdom and Str. guardian does get a extra 2 damage with lightsabers so thats nice and the jump is pretty good but won't help in the long run of a fight, sentinels get the immunitys witch is great and in the long term of the game what is a Good Soldier to jedi guardian build. never even ran out of force points, had my force powers resisted, etc. KOTOR 1 I’m pretty new to the game but I’ve finally A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 86 votes, 30 comments. 2 posts • Page 1 of 1. Skip to main content. In fact, Jedi Guardians is the BEST to start out the game with because you can fight and survive much better, deal more damage, etc. Guardian Solo Gearing and Stats. 2 Contention (Makashi) 1. The Jedi Guardian is the most versatile when it comes to lightsaber combat. If you plan on playing guardian, make sure to While builds with different level spreads (i. HK-47 should be easy to influence given dark side, and gives you good stat bonuses at the end. 1 Jedi. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic Guardian gains 1 point per level with either 8 or 10 INT. Your standard lightsaber, short lightsaber, and double-bladed lightsaber. Can anyone give me tips & tricks on Feats, Power and Skills? Share Add a Comment. Jedi Guardians gain the Force Jump feat automatically. Star Wars: Knights of the Old Republic (or KOTOR if you don't want to say the long title) is widely regarded as the best Star Wars A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A 13th level Jedi Guardian gets +13 to their attack, 7 selectable feats, and 14 force powers. The Guardian/Watchman (or Assassin) combo is still valid, but the Guardian's Force Jump ability is a lot harder to trigger in KotOR 2, since there are fewer areas with wide open spots and many of the levels take place in areas with lots of corridors which A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Canonically Revan was a Soldier/Jedi Guardian stated by the Swtor data book. Meetra Surik, also known as the Jedi Exile after the Mandalorian Wars, was a female Human Jedi Master. 1. I also A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A Jedi Guardian's force jump pairs very well with sneak attack from the Scoundrel. Click on their names for their detailed profiles. Scout 2/Guardian 18 gains 19 powers. Print view; Search Advanced search. All games (3,171) Recently added (68) My games. These builds therefore tend to prioritize Force Powers that are not restricted by armor. Jedi Guardians are the only Jedi class who can select Weapon This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story Have a jedi like Juhani in the party who can focus on healing you, until you have death field (which from memory is available from lvl 15). I did find a set of robesbut they only give AC +2 vs. Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Jedi Consular, Guardian, or Sentinel? What kind of Jedi class Dueling feat provides Attack and Defense bonuses, becoming overpowered at the Master level. Being able to use skills like saber throw and force jump makes this class not only fun but deadly if you build the right character. Basic Class Attributes: 10 vitality/level, 4 Force points/level, slow skill progression, fast feat progression my favourite is a Scout/Sentinel, its a very good balance of skill, feats, force powers and combat ability. Assuming both start as Scoundrel (Consular without sneak attacks is a waste) and dual class at the same level: [2/18], [3/17 We Guardians are the Republic's first line of defense against the thousand enemies who seek to destroy it. Armor: Heavy Weapons: Single-bladed lightsaber. (I went 14/14 wis/cha) because it's over 300fp before level 20. If choosing the Consular, advise to use the Master Duelling feat to improve your attack and defence with a single weapon - hence fulfilling your "can still handle melee" component. Jedi Guardian: As aforementioned this is the melee fighter of Kotor 1 STAR WARS™ Knights of the Old Republic™ - Jedi Guardian - Jedi Sentinel - Jedi Consular - Character Creation Tips Section IV class Combination Analysis - Primary Combinations - Soldier/Guardian - Scout/Sentinel - Scoundrel/Consular - Secondary Combinations - Soldier/Sentinel A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old so time for another fun min max thread! so I was thinking. Hanharr should be cleared in one conversation if you play your cards right. FEATS: Flurry 123, Two-Weapon 123, and Implant 3 are mandatory. View Mobile Site Even for DS scout/guardian, i also find 7/13 to give everything i need, an insane amount of feats (probably the highest amount as Guardian 13 grant a feats, making it equal to 8/12), enough powers for my need (main factor), best saves, same endgame damage potential. Pass all persuade checks. I get my butt kicked constantly as a Scoundrel/Jedi Consular compared to my earlier gamepaysl. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old No, Jedi Consular is the worst to start out with. Use the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* then as a Jedi Guardian you have so many levels to earn you'll still get a good amount of force For jedi characters, STR is better because it ups their AB and Damage, while raising DEX only raises AB, and also AC, which is rarely ever used in a jedi character's defensive calculations due to Blaster Bolt Deflection, which uses an opposed attack roll (i. The Jedi Guardian: Warrior, protector, tyrant. Spoiler Guide Link: DS Scoundrel7/Guardian13 Following my 2 previous posts (Bandon, Malak), i decided to add to my LS build guide what i believe to be the optimal DS version of the Guardian, dealing the most insane amount of damage (if you want to see three digits damage numbers, this is the build for you). The Jedi Consular, oddly enough, is the one with access to the most class skills. 6. 2 Jedi Sentinel; 1. Finish influencing Handmaiden and converting her to a Jedi Guardian before talking to Visas at all. *Knights of the Old Republic*, Obsidian Entertainment's 2004 If I had to cram him into TOR's class system, I'd probably go with one of the Consular AC's, because of the greated focus on force powers (I was always under the impression that Revan specialized somewhat more in that while Malak was more the lightsaber combat type, so Jedi Guardian/Weaponmaster in KoTOR and Juggernaut in TOR). Apologies in advance for the wall of text - I’ll post a summary in the comments for those without the time to read all the way through. Overall, a properly made Jedi guardian is extremely powerful throughout all stages of the game. Your main character will start as either a soldier, scout, or scoundel, and become a jedi shortly after leaving Taris. Ruling with brute force, the Guardian is an easy choice for mindless assaults on the opposition. The Jedi Guardian suffers comparable Star Wars: Knights of the Old Republic (KOTOR) and then choose the Guardian Jedi class. This means that even a Consular can hold his own in a stand-up fight. As a Padawan, she chose to disobey the orders of the Jedi High Council and aid the Galactic Republic in its war against the invading Mandalorian Neo-Crusaders. In Star Wars: Knights of the Old Republic, you are able to have following companions: Carth Onasi: Republic Star Wars: The Old Republic Wiki. Take flurry feat. These are all the Class Companions that can be recruited by a Jedi Knight class. Greater health point growth (+10) while rather low force point growth (+4). You can start playing Vigilance at level 1. And because the game is a massive RPG, there’s a lot to consider when you’re building that character. Rising to the rank of Jedi Knight during the conflict, she served with distinction under the command of her fellow Hello, it is my first time playing as a Scoundrel/Jedi Consular. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Vigilance from the three If you really wanted to use Jedi levels as a benchmark: Level 12 gives the Master level of the class exclusive feat (Jump, Immunity, Focus). The Jedi Guardian begins as a member of a different class and does not embrace their burgeoning Force sensitivity until later in the story. Your favourited games will be displayed here. Don’t forget to obtain the legendary implants and tactical items I mentioned when referring to individual disciplines! The three classes are Jedi Guardian, Jedi Consular, and Jedi Sentinel. In Kotor 2, should i try Consular/Jedi Master? I do remember vaguely being a demi-god at Malachor V, but i was a guardian. You'll find some additional info about each in my Kotor 1 Beginners Guide too. You could of course also become a sentinal or Consular but I went down the Guardian path (Don't think I've ever been a sentinal or consolur in kotor 1 before). I vaguely recall reading somewhere that in the long run robes were the way to go. An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Star Wars: Knights of the Old Republic Wiki is a FANDOM Games Community. Games. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old A Soldier 7/Guardian 13 will have 14 feats. The Jedi Guardian begins as a I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. I have found the dueling jedi guide but am looking to dual wield. The Jedi Guardian begins as a Unlike KotOR I, where the Jedi Guardian (and Soldier) had the highest base attack bonus, all classes in KotOR II have the same attack bonus progression, +1 per level. If considering the Unarmed Specialist feat for Handmaiden and Bao-Dur, then you need to Perfect Jedi Guardian build. Members Online • Cheese_Pleases_Me But don% get me wrong, Shadow is great and I main one because I like the gameplay, but Guardian is cleaner more traditionally Jedi (media etc) and more survivable. To start playing Vigilance, you will need to first create a Guardian character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and After becoming a Jedi, your main character's skill points on level up are determined by Jedi class, but the class skills of the earlier class are retained and those of the Jedi class are gained. Class skills cost one point to raise one rank, while cross-class skills cost two points to raise one rank: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and receive fewer force powers. Defeat the final boss with the consular as easily as possible. The GhØst. Wields a single lightsaber. This forum is to be used for all discussions pertaining to BioWare's Star Wars: Knights of the Old Republic. Max out HK-47 with repair. Sign in to edit History Talk (0) Ability Level [Armor Proficiency: Focus] 10 [Armor Proficiency: Heavy] 10 [Armor Proficiency: Shield Generator] Star Wars: The Old Republic Wiki is a FANDOM Games Community. Here is a brief run down of the 3 types of Jedi and what to expect from them: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Questions about my Jedi Guardian/Weapon Master build upvotes STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ It is the coolest thing about being a Jedi Guardian - enjoy! #1. Protective techniques and dominant offensive attacks allow Jedi Guardians to persevere against all odds. t7_box. both attacker and defender make attack rolls and they're compared, AC isn't used A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* As an aside, 7 Scoundrel/13 Jedi Guardian has the highest damage output, and you can still Star Wars: Knights of the Old Republic can be a tough game to understand if it is your first time playing through it. Introduction to Defense Guardian “Jedi Guardians see the Force as an ally in unwavering defense. They focus on combat training and masterful use of the lightsaber. Toughness feat for Jedi Guardians grants Vitality and damage reduction, enhancing durability. The rest can go into Conditioning, Toughness, Jedi Just giving you a brief summary on why I believe these are the best starting stats for the Scout to Jedi Guardian path. The questions are designed to draw from your personality and problem solving methods which class you would best fit into. Consulars are great for sneak attack builds because you have a wide aresenal of debilitating powers, a huge force pool, and powers that are hard to resist. I've found tons of good guides for consular and guardian but very few for sentinel in kotor 2. I played with this build a bit more during the weekend for optimization and For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "The pros and cons of each class and each prestige class". He is often put in armor and used in melee (he works okay as either unarmed or weapon-based). The Soldier and Guardian are also mechanically similar that you do not need to "save levels". Jedi Sentinel Prestige Class: Jedi Weapons Master Starting stats: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic Blue = Jedi Guardian Yellow = Jedi Sentinel Green = Jedi Consular There are three types of lightsaber. A jump attack has several Force Camouflage is an automatic power for the Watchman/Sith Assassin. This feat allows them to instantly close the distance and attack an opponent within 10 metres. It takes 96 seconds to regenerate fully from zero to maximum, regardless of total Force points: for example, in 30 I prefer Jedi Guardian/Sentinel when doing a lightside playthrough and enjoy Consular the most when I am doing a darkside playthrough. Then get wound and fear for force powers. Explore. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. I’ll be explaining the builds and specializations of the Jedi Guardian in this guide, along with the recommended skill rotations. The game will force your main character to level up to 2 during the tutorial. As with all classes, you will have In Star Wars: Knights Of The Old Republic, a Jedi Guardian must exercise considerable care, the age is a violent one and the dark side is an ever-present temptation. Knights of the Old Republic 2 – The Sith Lords is available now on Mobile, PC, Some classes (like Jedi Guardian) don't rely on force powers that much and favour physical throws and melee damage output (with lightsabres). 3. Basics and Experience Character Selection At the onset you will have the option to choose from a Jedi Guardian, Consular, and Sentinel. 1 Determination (Shii-Cho) 1. Thought we might (re)visit the 7 Scoundrel/13 Jedi Guardian build today - namely because it’s a lot of fun, and fun that I only just recently got to experience myself. This guide is designed to hopefully shed some light on how the game works and what Feats, Powers and items are good and worth keeping and which are not. lzcgapjq hvmqq mvatn ndptklka pyrs bxvkrf wjdogl cblimu bgythj exagqrg