Factorio steel furnace blueprint. Attached is such a blueprint book.
Factorio steel furnace blueprint It fully saturates a yellow belt completely. Just remember that electric furnaces are 3x3 and steel/stone furnaces are 2x2. A Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Factorio Blueprint book with all blueprints from Nilaus's Master Class series. If possible, please post also the blueprints/maps of your creations! For art/design etc. You can use A furnace with 20% productivity bonus smelting 45 iron ore a second outputs 54 plates a second - you can't fit this much output on a single belt. The "Recirculation Problem" still needs to be addressed, but an overall-factory design (ie: all Find blueprints for the video game Factorio. New. Automatically correct ratio for adding new steel furnaces. Community-run subreddit for the game Factorio made by Wube you can actually get 12 furnaces smelting steel for how to improve on my Smelter design I redesigned to be more Efficient and still able to expand I also included some blueprint pieces to show how Electric Furnaces take up considerably more space, and are no better than steel furnaces when unmodded (and most people just mod those with Effectivity to cut their power draw). com. Steel Furnaces have the benefit of being 2x2 instead of 3x3. Smelter Book (Iron/Copper/Stone/Steel) The Smelter V3. www. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Optimized production chains. 2. 5 [item=transport-belt][item=iron-ore] Smelter - 1 [item=transport-belt][item=iron-ore] With electric furnaces, it is a lot easier since you don't need the separate coal line, so the ore can be central with an iron furnace on both sides, both given directly to the steel furnace. But still speed beacons are hella good. smelts about 8 lanes of ore into 2 lanes of steel. In th 39 votes, 20 comments. & 48 steel furnaces to fully saturate a red belt. Luckily, Steel and Electric Furnaces both have the same smelting speed so the ratios will be the same for both, and on top of that, their speed is exactly double that of a Stone Furnace (so 2) so we can just half all the above numbers. Factorio version: 0. A Is it worth using electric furnaces if I don't have all the beacons? Factoriolab says I need about 170 furnaces for iron, 120 for copper, and 75 for steel. Steel The mid-game electric furnace design is to add two efficiency 1 modules into each furnace. 3 coal per minute. The steel furnace being 2x2 gives you a lot more room to work with even when you plan to place another inserter and belt for it. If you found any errors, please contact me on Discord; bld_skeleon. Modules wreck the ratios and direct insertion is no longer as attractive, but the ratio of steel smelters to iron smelters is 6:5 and doesn't break the "one setup feeding the other" method. 0. Meaning you need 24 (12 per side) for full saturation of Yellow Belt, 48 (24 per side) for Red Belt, and 70 (35 per side) for Blue Belt: It doesn't matter where the fuel comes from - steel furnaces consume 90kW, electric furnaces consume 180kW, both smelt at the same speed. The biolab also doubles the speed bonus granted from This board is to show, discuss and archive useful combinator- and logic-creations. The factorio log will output whatever the value is for informational purposes on every startup. Peter34 Smart Inserter Posts: 1100 Joined It works because steel furnaces use iron ore and coal in a ratio of exactly 1600:63, and this ratio is enforced by the combinators around the splitter. Beyond the basics: To optimize the design, it's helpful to feed multiple furnaces from the same requester chest. 100 wood burning steam netted me 551 iron with an electric furnace. If you are already using a setup that saturates a full yellow belt with stone furnaces, i suggest you "just" upgrade the furnaces to steel and the belts to red (48 stone furnaces saturates a yellow belt, 48 steel furnaces saturates a red belt) - personally i usually wait untill i get modules by upgrading to electrical furnaces, as they have the same base speed as steel furnaces. This is sufficient to run a 1k sci/min facility including rockets on 2 copper (24x24), 1 steel (20x24 iron, 24x24 steel) and 1 iron cluster (24x24) provided you go full production mods. Alumina is always converted to Aluminium Ingots at a 1:1 ratio, and I Using the same research and same modules, smelting 120 Iron Plates using regular Furnaces, you spend 86. Compact design. I have run a similar design just for iron plates, which at about equal production rate produced more than enough uncommon steel plates to smelt into uncommon steel without modules. 0. 4 Calcite/s) to smelt iron ore into molten iron, which is casted into 120 Iron Plates/s, using 3. Overlap beacon rows whenever possible to save power and modules. I created this table with varying productivity modules and speed beacons to get a sense for it. This blueprint was designed as a part of my 'Kitch's Blueprint Useful blueprints for different phases in the game. This mod is compatible with mods that change but not remove the Electric Furnace. They are an upgrade from iron axes, in that they mine resources and collect placed-down items faster. 1. You can go from 48 stone/yellow belts to 48 steel/red belts with a simple upgrade planner, and you just have to add 24 The most dense packing possible for belted steel furnaces. 6MW, or approximately a rocket fuel once every 17-seconds. it is only better if you are using nuclear or solar for power. Quick links. The heating tower burns fuel to generate heat. Jump to navigation Jump to search. If you struggle with compression try to give your last 2 furnaces a small belt buffer too. 7 iron plates per minute, which is just a bit less than a yellow belt's full capacity, 800. With Foundries, you spend 23. Advantage: No more juggling between iron to steel mills and iron to the rest of the factory. Search the tags for mining, Find blueprints for the video game Factorio. The "work per plate" calculation presumes each beacon affects 8 running furnaces (so ignoring idle furnaces and edge beacons). If you sandwich the furnaces, then you need 18 square tiles per furnace (2 * 4. 34 So the required furnace numbers: - 45 steel (using 45) - 38 iron (using 40) Possible improvement areas: - the steel smelting inserter controller could be slower - risking gaps (currently 3. Furnace with configurable recipe for Factorio. Steel furnace: Edit: Recipe 3 + 6 + 10. Edit: Using one of factory calculator You can also direct insert from one furnace making iron plates, into one furnace making steel plates. The first blueprint will create Pumpjacks, Electric Crushers, Electric Mixers, Electric Mining Drills, Small Electric Assemblers, Electric Assemblers, and Electric Furnaces. Skip to content. I assume it would require logic of some kind, but I need to output a total 4 steel blue belts, so there can't be a lot of assembler downtime. If you're mostly solar or nuclear, electric furnaces make more sense. stone-furnace: transport-belt: Details. If you need more furnaces, just place them in a separate row with another iron input. you have the right number of belts (5:1 iron to steel ratio), but you just need those 4 missing furnaces per column to fill up that steel output belt. Useful when you want to use late-game blueprints in the early game. And of course the output is 769. A steel furnace can replace a stone furnace without The Completely Practical 7-bb-iron→2-bb-steel MegaSmelter Circuit-free solutions of basic factory-design to achieve optimal item-throughput. 8 posts • Page 1 of 1. With 8 beacons per furnace it's 13 furnaces for a blue belt of iron or copper. Search the tags for mining, smelting, and advanced production blueprints. These are 8 belt arrays of Steel Furnaces. FactorioBin. I was really struggling to understand how Productivity 3 modules and Speed 3 beacons interact with electric furnaces. Early full stack smelter Find blueprints for the video game Factorio. Total space usage for each furnace is 8 tiles. Copy to Clipboard Show Blueprint Show Json. Electric furnaces are to be Find blueprints for the video game Factorio. Furnace Recipe. 4. Gives you control about what furnaces are smelting. Recipes deleted * 10. As its name implies, it uses electricity rather than fuel to operate, removing the need for a fuel belt. The main trick is that long inserters can be positioned one out from the furnace so that they are out of the way of the electric furnaces. Smelting A2 Furnaces Group The first problem of furnace is the steel and brick product that require more than one raw material, before changing product the furnace must be emptied. Jan 6, 2025 · <b>Blueprints</b> are items that contain building layouts. Productivity module energy consumption reduced from 50% to 40%. I also added on Autogun Turrets since it can be easily split from the machine next to it, along with running down some gears from further to the right. Beacon/Module Circuit Builds - FACTORIO MASTER CLASS [item=electronic-circuit] 45 / sec [item=advanced-circuit] 15 / sec 22 votes, 12 comments. Advanced Smelting - FACTORIO MASTER CLASS. The electric furnace is the third and last tier of furnace. For base furnaces: 48 Furnaces or 8 Placements of the blueprint For furnaces with Speed 1 Modules: 34 Furnaces or 6 Placements Minus 2 Furnaces For furnaces with Speed 2: 32 Furnaces or 6 Placements Minus 4 Furnaces The steel plate is an advanced material made by smelting iron plates again. So, three blueprints, 144 furnaces total, outputting again just under three red belts. Post pictures and videos of your factories. The side space is easily done by just outputting onto a belt that side loads onto the main belt. Productivity module pollution production reduced from 30% to 5%. It meters fuel to keep an average 5. Other mods such as Bob's assembly machines introduced the Chemical Mixing Furnace, but only in combination with additional resource types. Attached is such a blueprint book. Reload to refresh your session. Over time it should clear up. 5 + 5. Request I'm trying to find a compact 12-beacon steel smelting design that uses the same furnace to smelt both the iron and steel. Community-run subreddit for the game Factorio made by Wube Software. Factorio Forums. To do this, it is necessary to change the furnace decider combinator to Each >= N * 10 where N is the number of furnaces feeding off the chest. com | Forums | Wiki | Mod Portal | API Docs Log in Factorio Forums. electric-furnace: 11: express-transport-belt: 1: express-splitter: 76: speed-module-3: 32: productivity Hey this is an awesome find! Steel and oil is the biggest resource sinks in rocket production and steel->LDS suffers from a very short production chain where a big part of it is in 2 module slot furnaces. Using the underground belts is, tbh, a bit wasteful early on, as it's not hard to hold off on a proper smelting array until after that research is completed for the medium electric poles. I've seen some posts recently for furnace setups, but they haven't been very space efficient, so I thought I'd share mine. If you just put one tier 3 speed and one tier 3 efficiency module into your electric furnaces, they are still performing WORSE than the steel furnaces. The number of module slots = 2. 2 when steel plates r producing 13. 18 - 2. Steel Beams Production Ratio: 5 Iron Plates = 1 Steel Beam. Members Online • djeepp. It later becomes a vital source of heat against the cold of Aquilo. smelts The inputs and outputs are not on separate belts but on separate lanes: inner for input and outer for output. The Factorio calculator implies you need 149 smelters in ~four The steel furnace is the second-tier of furnaces. To ensure each furnace is affected by 8 beacons, the building sizes required to leave a two-tile gap between furnaces in one direction. All furnaces have the same speed and the recipe has a base ratio of 1:1, so five smelters with two Productivity Modules 3 create enough iron plates to saturate 5 * 1. This ensures that none of the inserters can grab a stack less than 10. The blueprint FactorioBin is a site for quickly and easily sharing Factorio blueprints. They are used throughout the game after Steel unlocking electric furnaces doesn't make it better. Open menu Open navigation Go to Reddit Home. So until power is completely solar/nuclear, its much more fuel efficient to use steel. 5 I only use 30 - 40 stone furnaces at the start including 3 that are making steel, those three are the first to change over to steel furnaces and then I gradually change the rest over. From there is where I am confused. 7: Crafting speed penalty reduced from 20% to 15%. Furnaces, inserters and belts can be upgraded to increase consumsion/production 2 times. It can be easily changed to have 4 of the furnaces produce steel (and other 4 to supply them), but as far as I know producing 5 iron plates takes as much time as producing 1 steel one, so with productivity above 100% it would be a suboptimal usage. Involving: Belts (balancers, Summary & blueprints: I have created a multi-purpose furnace setup (iron copper, steel and bricks) which can be fully beaconed and doesn't clog when switching resources. This is not necessary for iron and copper plates. 0 Image courtesy of Prima Games. this is my blueprint book for all types of smelting. Space Age expansion exclusive feature. I have let the attached design run for about 2 hours without a single uncommon steel produced. Efficiency module 1s would reduce this to 40% of what it was. Stats: 36 tiles wide 16 tiles high 576 tiles total 46 furnaces (two removed and replaced with substations) 72% tiles occupied Automated Steel Beams Production in the Early Game: Factorio 2. 12 Beacon Steel Design using a single furnace . NOTE: For balance purposes none of the furnaces by default are as crafting efficient as the Electric Furnace. 32. I just modularly with bots add more and eventually get 6 of Rebalanced furnaces, crafting speed tied to transport-belt speed * 3. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area. Aug 10, 2016 · I also like steel furnaces until very late game when there's enough energy to go around to make compressed setups with e-furnaces and beacons. 4 at the furnace itself and 1. 3 Furnaces smelting ore and 0. then the total smelting speed is 4x4 + 5x2 + 3x1 = 29. Compared to the stone furnace, it smelts at double the speed and therefore is a more efficient use of the given fuel. For steel, the blueprint below would be better. It takes 48 steel smelters to make one red belt of iron, therefore it takes 240 steel smelters to make a full red belt of steel. 2x the iron plates from iron, you're overfeeding the steel furnaces. 6 when steel does not produced For heating furnaces used 7. com | Forums | Wiki | Mod Portal | API Docs. 7. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ you need 24 steel furnaces per column to get half a red belt of iron (with the mirrored column doing the other side of the belt). 5 times the fuel value in heat of any fuel given to them. Map color Health 300 Resistances Fire: 0/100% Stack size 50 Dimensions 2×2 Energy consumption Honktown wrote: ↑ Thu Feb 27, 2020 11:36 pm I like to have furnaces 1:1, but things get a little weird once you have productivity modules: If you get 1. Copy blueprint 4 output blue belts are completely compressed. 5-1 yellow belts. 245 votes, 106 comments. Ease Most important when ore production is limited by materials used to build. by the time you have multiple full red belts and need to upgrade to blue, While still working there are several problems with this design: 1. Blueprints support modules. Steel and electric furnaces (no modules) have the same power usage, so using steam to power electric furnaces is much worse than using steel furnaces. Also the crafting speed of electric and steel furnaces are the same. Blueprint Book on Factorio Prints. I would like to be able to replace yellow belts with red or blue belts, stone furnaces with steel furnaces etc, similar to how you can do it by hand, but by using blueprints to remove existing structures that are in the way (As you can do with trees and rocks by holding shift) and/or simply upgrade. It has very low mining density so you can't mine much from your patch 2. 5 steel plates coke: 9. 70 furnaces only use 12. Skip to main content. If you are using boilers then it is worse to use electric. 2 = 6 furnaces creating steel bars. I'm wondering why still so many sub-optimal designs are posted. Because red belts are twice as fast as yellow and steel furnaces are twice as fast as stone, with this array, we can use yellow belts and stone furnaces and upgrade to red belts and steel furnaces and not have to change anything about the design! Space Age expansion exclusive feature. Using this process to increase productivity is definitly worth doing in large scale. It is used in many advanced recipes, including electrical distribution logistics, military items, and upgraded production machines. This does raise the price of furnaces by a fair bit but the trade-off is a 14% fuel savings over steel furnaces (72+6 kW instead of 90 kW) and a bit more than 50% less pollution (0. electric-furnace: steel-plate: steel-plate: Details. Note that the blueprint overlaps with itself at the top to tile. 48 steel furnaces needs a red belt of input ore. Since I don't particularly care about making the furnace line electric furnace upgradable since that's pretty far away and you only really need this kind of coal pulling for stone and steel furnaces. Looking at the "Factorio Cheat Sheet" website, we can see that there is a commonality in numbers of furnaces. 5x slower than iron, in theory 5x slower can work as well) upd: fixed, see below - lane splitters: using 2 (upd: 1) only <b>Blueprints</b> are items that contain building layouts. Blueprint string for 3-wide version: in this comment. 0: Usage in assembling machines is limited to intermediate products. There are a few pieces of seperate belt between the last furnace and the output in the blueprint I linked above. When it is full, coke is used instead of coal in furnaces. Skip Design / Blueprint Share Add a Best. Some However, steel furnace columns are one of the easiest things to build in Factorio. I still think the rainbow belt idea (with rocket fuel) is worth a consideration though. Initially unlocked on Gleba, it is useful for burning off unneeded biological products as well as providing electrical power. You switched accounts on another tab or window. 3: The electric furnace is the third and last tier of furnace. It is possible to remove some beacons for maximum power efficiency (6 beacon effects on furnaces to be exact), but i just did't feel like it, so whatever. It has the unique feature of only consuming half of the science packs needed for any given technology. Old. The design could possibly be improved a bit. 100 wood in a steel furnace netted me 779 iron. Placement. General. 0 is here and so are some Updated Designs! Neat and compact furnace, circuit and other designs. Before someone points out that you can't compress belts with You signed in with another tab or window. At the beginning, if your Assembly Machine is positioned close to the Furnaces that produce Iron Plates, you’ll need to remove it and expand your setup. They can also be used for melee fighting when the player is out of ammo. Search Most Recent Most Favorited Create Known Issues industrial-furnace: Details. Smart triggering, counters and sensors, useful circuitry, switching as an art , computers. you can go to Fan Art. Stone furnace: Edit: Recipe 0. steel age furnace stacks: without modules it's much more efficient to run steel furnaces. Q&A. Added crafting speed penalty of 20%. So Steel furnaces can actually be cheaper to run. Copy to Clipboard Community-run subreddit for the game Factorio made by Wube Software. So now that Factorissimo2 is out, I'm curious as I As the topic defines, I cannot smelt any uncommon steel from electric furnaces with quality modules inserted. Note though that even though the furnace ratio is no longer 1:1 between iron plates and steel (steel takes 5 iron, but the crafting time for steel is also five times longer) with productivity modules, it's still common to have steel smelter setups that do direct insertion to directly from iron ore to steel, even though that means that the iron smelting furnaces are only To perfectly match the performance of a steel furnace set up, your electric furnace set up needs modules that gives it +60% speed AND -20% energy consumption. The Factorio cheat sheet mining section looks like that should be 47 miners : 1 red belt, so just under 3 belts. design, 210 steel In theory yes but you'd need to test it for your sprcific setup since you might get gaps on the output without small belt buffers. 5 fuel per smelter, I don't think it's practical to avoid the recirculation, even without supply shortages and output backpressure, distracted smelter-loading inserters mean that sometimes an item on the Feb 24, 2015 · For example, if I have 4 electric furnaces with 2 speed-3's each, 5 steel furnaces, and 3 stone furnaces outputting on one side of a fast belt. Search the tags for mining, smelting, stone-furnace: 52: long-handed-inserter: 21: medium-electric-pole: 6: underground-belt: 4: splitter: Extra Info. I think the more shocking fact is that 10k furnaces is not completely out of this world . Keep in mind these tests were done using a With boiler power and no modules, electric furnaces are equivalent to steel furnaces, with boilers producing 3/4 of the pollution. 9 iron/s to get 120 Iron Plate/s in 20 Epic Furnaces, each covered by 2 epic beacons. Show a screenshot when you post a design so people don't have to load Factorio and import a blueprint to see it. You will want the ability to output Alumina in addition to Aluminium Ingots, because Alumina is used in several other processes as well. You can bring the latter down to 72kW with two eff 1 modules, but otherwise electric furnaces consume twice as much fuel. Yes, it's steel, but I use Steel Furnaces until I have (furnaces * 2) Efficiency 2's. Because the recipe for steel contains a ratio of 5 iron This is the design I've used for stone/steel furnaces for some time. I've not right the second from right with the furnaces side-by-side instead of stacked, it could be handy if I've got space constraints but is only practical with electric furnaces. Search Most Recent Most electric-furnace: steel-plate: steel-plate: Details. To smelt that into iron plates, using electric furnaces, I think I need 48 furnaces per red belt, and each of my blueprints use 48 furnaces and red belts. Map color The stone furnace is the most basic smelting 2 Gallery; 3 History; 4 See also; Output. Smelting A1 (half yellow belt) 01. 32K users. Additionally, with enough levels of steel plate productivity research, it is possible to reach the hard cap of 400% efficiency. Motivation. Two memory cells store the current raw material inside furnace minus the quantity to complete the products. Masterclass by Nilaus - Master book. A steel furnace needs 4 square tiles and 5 square tiles for the input/output, for a total of 9. Note: Blueprint is only 1 set of furnaces, simply have two in screenshot to show stack-ability. ADMIN MOD Modular Electric Furnace Blueprint Design / Blueprint I was looking for a way to be able to place a module of a small group of furnaces that would function independently but also be able to automatically scale up by just adding another module. Red belts have Find blueprints for the video game Factorio. Please provide blueprints! Forum rules. [item=stone-furnace][item=steel-furnace] Smelter-0. Total raw 3 + 6 + 10. [item=iron-plate] [item=copper-plate] [item=stone-brick] Smelting colum Factorio Blueprint book with all blueprints from Nilaus's Master Class series. Smelting setups (iron, copper, brick, steel) for 0. The electric furnace smelts items at the same speed as a steel furnace, and also has two slots for modules. Reused parts of GotLag's electric furnaces. Compact To perfectly match the performance of a steel furnace set up, your electric furnace set up needs modules that gives it +60% speed AND -20% energy consumption. Some tips: Show a screenshot when you post a design so people don't have to load Factorio and import a blueprint to see it. 1. Of course you'll have to deal with the iron 18 votes, 14 comments. In the settings you can increase energy consumption, as well as there is a “Cheat mod” which adds recipes for furnaces * 10, increases the speed of crafting stoves, unlocks performance modules for recipes and beacon effects. FactorioBin is a site for quickly and easily sharing Factorio blueprints. For steel you can extend it to 20 iron, 24 steel rows and make it 3000 bots. Book: Smelting in a Box: 01. To operate the furnace setup I have created a Find blueprints for the video game Factorio. 72 KB 1. Steel production is consuming the excess iron plate we had , but not touching the copper we can see 60 copper plate in the logistic network which is 4 times the level set as a buffer , this is due to the brutal init and also to parameter not well rounded for this setup , I did hundreds of test on my 128 furnace block , it always amaze me to see how it will affect the system By doing that, you're giving yourself enough time to research the steel furnace that will definitively solve all the iron supply issues (steel furnace = twice as fast than stone furnace). -"Use Electric Furnace pollution per craft efficiency" - Aluminium Smelting This guide will cover the process of obtaining Aluminium Ingots and Alumina from Aluminium Ore. Some of the more commonly used blueprints are accessible from the main book, with other groupings of blueprints in their own sub-books. 9 coal. So you need to leave 1 space above and next to each furnace. 0 Downloaded by: 9. Factorio. To operate the furnace setup I have created a Factorio 1. Adds electric furnace equivalents to the Stone and Steel furnaces, with the same 3x3 footprint as the Electric furnace. Total raw 0. This way, I can consume a full blue belt of iron ore. For base furnaces: 48 Furnaces or 8 Placements of the blueprint For furnaces with Speed 1 Modules: 34 Furnaces or 6 Placements Minus 2 Furnaces For furnaces with Speed 2: 32 Furnaces or 6 Placements Minus 4 Furnaces Furnaces with Speed 3: 24 Furnaces or 4 Placements Will update later with beacon tests. 8 output 40% prod with +60% speed tier 3 modules. When a blueprint is placed, a ghost of the layout appears on the ground. 2 * (1 / 1. You also need 12 square tiles for the input/output. They have 250% efficiency, so they generate 2. Search the tags for mining, smelting, and advanced production Find blueprints for the video game Factorio. This Factorio blueprint master book contains 236 Blueprints and 13 Blueprint Books to help you from early, mid, and late game. 5 for the beacons and 9 for the furnace proper), and they'll have a crafting speed of 9. Blueprints are items that contain building layouts. Feb 12, 2018 · As an exercise I've been working on just how dense I could make steel-furnace smelteries, I think this might be the practical limit. Resource With full productivity modules and 12 beacons/furnace, 10k furnaces is sufficient for ~16k science/minute (all seven science packs), though about 1/4 are for steel with a lower output rate. What Electric furnaces provide over Steel furnaces is module slots, and the potential to be powered by solar energy or now nuclear energy instead of by fuel only. I recently found an amazing blueprint for all the science in one, with mixed belts, item counters, etc and was bowled over. 7. My first green research is Steel furnaces, I only research red belts just before I need them when I need the red belts on ore input into the furnaces and then on the output when I have saturated a yellow belt. Alternatively, implementing solar or nuclear would reduce it to 25% of what it was (note: nuclear does produce some minor additional continuous pollution, but it is marginal compared to boiler Circuit-free solutions of basic factory-design to achieve optimal item-throughput. 34 16,251. What we're seeing here might be a situation like the belts were recently backed up, and some furnaces are still emptying their buffers. There are two major products of Aluminium Ore. I prefer using them for the output that way it's easier to upgrade the input to fast for steel. Why would I not obtain uncommon steel via plate smelting with quality? EDIT: So the rightmost of your four examples. → . I also wanted to A benefit of steel furnaces is an early-game smeltery using yellow belts and stone furnaces can be directly upgraded to red belts and steel furnaces. A small, Steel furnace is comparable to electric furnace in terms of smelt speed, however the latter can make use of modules (as well as electricity) to further enhance the furnace's capabilities. It has significantly faster research speed. I'm pretty sure the space exploration iron to steel ratio is the same as vanilla 5:1. This outputs roughly 12000 steel per minute. When a blueprint is placed, a ghost of the layout appears on the You've got the right idea with the modules and putting the furnaces between rows of beacons, you just need to iterate on it to compress the design. It contains general and steel smelting lines, in half stack and full stack sizes, for both stone furnaces and steel furnaces. Split the input, output into the middle, and for the last few rows you need to output directly into underground belts so the inserters won't clog up. 373K subscribers in the factorio community. ranhothchord • you need 24 steel furnaces per column to get half a red belt of iron (with the mirrored Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler. You signed out in another tab or window. However, steel furnace columns are one of the easiest things to build in Factorio. 4 Iron/s (and 0. Keep in mind Boilers are only 50% efficient (they consume 2x Fuel value of energy they impart in the form of Steam from Water). Built areas can be selected for inclusion in a blueprint. Steel furnaces burn fuel with 100% efficiency, while boilers to steam engines only get 50%. Now I just need to understand how you did it. Circuit-free solutions of basic factory-design to achieve optimal item-throughput. The speed of stone furnaces is twice lower than electric drill so you mine even slower so you might want to use steel furnaces energy factorio furnaces green science investigation iron iron plate jump start lab Late-Game logistic science logistic science pack Mid-Game military science modular nuclear power production science red science scalable science Blueprint string for 3-wide version: in this comment. If you're mostly fossil fuelled, steel furnaces make more sense. Infobox:Steel furnace. 370K subscribers in the factorio community. So instead, I feed a furnace that smelts steel directly from a furnace that smelts iron. 363K subscribers in the factorio community. From a UPS perspective, a few other things spring to mind: Luckily, Steel and Electric Furnaces both have the same smelting speed so the ratios will be the same for both, and on top of that, their speed is exactly double that of a Stone Furnace (so 2) so we can just half all the above numbers. When coke and steel r not used, coke will be buffered in chest. My blueprint is only has higher throughput per footprint for iron/copper/ and stone though not for steel. 7 iron ore per minute and 30. This allows you to sushify your furnace stack including steel and stone without needing to worry about any of the furnaces getting soft-locked into only producing those items. Top. 21. Stats: 36 tiles wide 16 tiles high 576 tiles total 46 furnaces (two removed and replaced with substations) 72% tiles occupied with furnaces [edit corrected from 75, I forgot to subtract the substations) Community-run subreddit for the game Factorio made by Wube Software. Wiki; Active topics; FAQ; Board index. The Biolab is an upgraded, biological version of the lab which can be unlocked on Gleba. There is also a smelting setup with becons for iron/copper and steel. Please provide if possible always a blueprint of your creation. First: Mods such as Crafting Efficiency need a furnace with recipe selector. 33 seconds for 5 plates, or an extra 1 iron plate for every steel made (neat the numbers work out Community-run subreddit for the game Factorio made by Wube Software. Besides that I'd say it mainly depends on your power. corrected blueprint so you can just set them to feed the steel furnaces directly without needing belts or balancers. View Copy. I am currently updating this old guide to include blueprints for every part and stage in the game. 49 KB 1. without efficiency modules (lvl1) i don't bother with electric furnaces. Posted by anonymous 4 years ago. Every video/calculator/blueprint I find online seems to suggest it takes 48 stone furnaces to fully saturate a yellow belt Community-run subreddit for the game Factorio made by Wube Software. Are steel furnaces (2x2 instead of 3x3) better for now? Nov 24, 2024 · Find blueprints for the video game Factorio. 12 steel furnaces should be exactly enough to fill half of a yellow belt. Factorio Prints. The design minimizes width so 8 full belts fit between roboports and minimizes inserters. . (blue-) belted (no robots), fully 8-beaconed, tileable, vanilla! Steel furnaces are the same speed as un-modules/un-beaconed electric furnaces, and are only 2x2 instead of 3x3. Have a browse through the images for design ideas or download the designs from the blueprint book section at Yes, correct. 2x 44. With stone/steel furnaces, normally I use separate belts for the coal, the ore input, and the output. Resource Steel axes are tools used for the manual mining of resources, for cutting trees, and for collecting items deployed on the ground (so they be placed elsewhere). 3 at the boiler). Steel City Block 323 Ore -> 90 Steel/sec. Time ratio is 16 seconds for steel and 5 * 3. This can be used as a guide for manually placing factory pieces, or, more commonly, handed over to construction robots for automated completion. Share your designs. Book Contents. Some of these products in turn are used in the Production science pack, which requires a total of 25 steel plates. Controversial. Extra Info. So, if you would want to produce iron plates using this setup but only with green inserters, you'd end up with like 2 furnaces making iron plates and the rest making steel. One blue belt = 70 furnaces = two columns of 35 each. Copper plate; and Steel plate using Foundries. Search Most Recent Most Favorited stone-furnace: Details. This setup of 54 steel or electric furnaces can achieve maximum express belt compression, with an iron or copper throughput of 14234 items in 8 minutes ( 177 Factorio. Blueprints are used to 'copy & paste' parts of a factory. 9. For copper plates and yellow belts: 24 steel or electric furnaces will output the 900 items per minute (15 items per second) that yellow belts hold. Why not, coal is plentiful, and I've been transitioning to Solar later recently. 2) = 13. I don't feel like expanding my space usage for now. I have plenty of solid fuel since oil seems to be effectively limitless. Steel furnace is comparable to electric furnace in terms of smelt speed, however the latter can make use of modules (as well as electricity) to further enhance the furnace's capabilities. Copy link. Find blueprints for the video game Factorio. Thus the absolute maximum efficiency possible for casting steel is 4/3 steel plates per 10 units of molten iron, while the electric furnace production chain can reach 2 steel plates per 10 units of molten iron. I've been experimenting with generating blueprints automatically from a list of desired outputs in a period of time. All the available recipes produce around 240 u/s, and the blueprints can be tiled up. When a blueprint is placed, a ghost of the Mar 13, 2017 · I lay the same furnace setup (bottom) for all iron and copper except iron output belts destined for steel - these go in the opposite direction to other iron outputs, while the splitters are tucked into the corners a bit making Mar 5, 2019 · With 8 beacons per furnace it's 13 furnaces for a blue belt of iron or copper. I also don't particularly care for keeping within the Tirou wrote: But when you first discover the "steel furnace upgrade", you find yourself just stupid : you can't just improve your buildings, you have to destroy everything because of that smart idea to share a belt for several furnaces (or even because your furnaces just make a chain, just like with the often used steel production paterns). 29/36 = ~80% of max fast belt throughput. About Stats Demo + Post. 372K subscribers in the factorio community. Unlike labs, biolabs can only be built on Nauvis. From Official Factorio Wiki. I usually do 12 per side on my smelting columns because when upgraded to steel furnaces that should be a full This setup of 54 steel or electric furnaces can achieve maximum express belt compression, with an iron or copper throughput of 14234 items in 8 minutes ( 177 Summary & blueprints: I have created a multi-purpose furnace setup (iron copper, steel and bricks) which can be fully beaconed and doesn't clog when switching resources. The input is 769. factorio. mndlfqqxqhqwbrjlvsndqoteqfqawjpowyuedsysidgaxfpec